Recompiled games, the toolkits behind them, and a handful of sites I run. Most of it is on GitHub; packaged game builds are hosted here instead.
TOOLS29 toolkits & runtimes
ps3recompCStatic recompilation runtime libraries for PlayStation 3 titles.working★ 259
xboxrecompCTurn any Xbox game binary into a native Windows executable. No emulation. No interpreter. Just raw, recompiled C.working★ 40
360toolsPythonEverything you need to statically recompile Xbox 360 games to native PC executables.working★ 32
snesrecompCDrop-in SNES hardware for your static recompilation project.working★ 12
pcrecompPythonThe unified toolbox for tearing apart old PC software and putting it back together, better.working★ 12
recompclassPythonStatic Recompilation: From Theory to Practicewip★ 6
gb-recompiledC++This is a fork of arcanite24/gb-recompiled. The upstream project provides the static recompiler and base runtime. This fork extends the runtime with bug fixes and new features.working★ 6
gbarecompCA static recompilation toolkit for Game Boy Advance ROMs.wip★ 5
genrecompCAn open toolkit for statically recompiling Sega Genesis / Mega Drive (M68K) games to native x86-64.wip★ 3
psprecompCA static-recompilation toolkit for PlayStation Portable games -- Allegrex MIPS to native Cworking★ 2
MidwayRecompC++MIPS-IV static recompiler for Midway Seattle/Vegas arcade hardware (CarnEvil, Blitz, California Speed, etc). Fork of N64Recomp with R5000 extensions.wip★ 2
dcrecompC++Dreamcast/Naomi static recompilation framework (SH-4 to C)wip★ 2
xliveGoA lightweight relay server that stands in for Xbox Live session management in static-recompiled Xbox 360 titles.wip★ 2
macrecompCStatic-recompilation toolkit for classic 68k Macintosh apps: extract resources, statically unpack copy protection, disassemble & lift 68k -> C, and a QuickDraw/Toolbox HAL over SDL2.working★ 1
PackratPythonResurrecting Raccoon - Google Play desktop APK downloader (fork of onyxbits/Raccoon)working★ 1
GuacTheRipperPythonZipRipper's soul, Chipotle's compute. The world's first burrito-accelerated password cracker. The GPU is a Chipotle. (parody/educational)working★ 1
trebleTypeScriptπ΅ Treble β a warm cross-platform music client (Win32 / Linux / Android). A nice interface on a lot of work others built.working★ 1
pacrecompCStatic-recompilation toolkit for the Namco Pac-Man arcade board (Z80) - turns its ROM into native Cworking★ 1
zxrecompCStatic-recompilation toolkit for ZX Spectrum (Z80) games - turns a .z80 snapshot into native Cworking★ 1
ia-archive-downloaderPythonParallel, resumable, md5-verified bulk downloader for large archive.org collectionsworking★ 1
lynxrecompCStatic-recompilation toolkit for Atari Lynx games (WDC 65SC02 -> native C). The first Lynx recompiler.working★ 1
futureburnC#Free, open-source CD/DVD burner for Windows 11. CLI + GUI. MIT licensed, no spyware, no nag screens, no installers.working★ 1
vbrecompCLibraries for static recompilation of Virtual Boy gameswip★ 1
3dsnesCA free, open-source 3D voxel renderer for SNES games.wip★ 1
hlmapgenJavaScriptProcedural map generator for Half-Life and Half-Life 2 engines.wip★ 1
connecttyTypeScriptPowerful SSH & RDP connection manager for teams and individualsworking★ 1
nedflixCMedia streaming server and media streaming clientworking★ 1
GAMES60 titles
burnout3CA project to statically recompile the original Xbox version of Burnout 3: Takedown (2004, Criterion Games / EA) into a native Windows 11 x86-64 executable.working★ 46
reoC++A static recompilation of Resident Evil Outbreak for modern Windows.working★ 11
flowCThe first native PC port of thatgamecompany's flOw, rebuilt from the PS3 binary through static recompilation.working★ 10
diddykongracingCStatic recompilation of Diddy Kong Racing (N64, US v1.1) for Windows 11 using N64Recomp.wip★ 8
wwC++A static recompilation of a GameCube game to native PC.wip★ 7
vig8C++A static recompilation of Vigilante 8 Arcade (Xbox 360 / XBLA) to native x86-64 PC.wip★ 7
xboxdashboardCThe first-ever native PC port of the original Xbox Dashboard (build 3944) β static recompilation of xboxdash.xbe (x86 β C) on the xboxrecomp toolkit, with a D3D8βD3D11 backend.wip★ 6
bwCBlack & White β Static Recompilation Projectwip★ 5
simpsonsarcadeC++A static recompilation of The Simpsons Arcade (Xbox 360 / XBLA) to native x86-64 PC using XenonRecomp.wip★ 5
simpsonsarcade-ps3CStatic recompilation of The Simpsons Arcade Game (PS3/PSN) to native PC via ps3recomp. Sibling of the playable 360 port.working★ 4
extremegC++A static recompilation of Extreme-G (Nintendo 64, 1998)wip★ 4
gh2PythonA native Windows 11 static recompilation of Guitar Hero II for Xbox 360.wip★ 4
crazytaxiCA static recompilation of Crazy Taxi (Sega, 1999) from the original Dreamcast SH-4 binary to native x86-64 C code.wip★ 4
youdontknowjackC++Static recompilation of You Don't Know Jack (PS3, BLUS30569) to native PC via ps3recompworking★ 3
pokemon-crystalCStatic recompilation of Pokemon Crystal (Game Boy Color, 2000/2001) into native code via gb-recompiled. Sibling of sp00nznet/pokemon-gold; same MBC3+RTC infrastructure.wip★ 3
crimsonskiesCA static recompilation of Crimson Skies (2000) by Zipper Interactive / Microsoft, targeting modern Windows with native x86 execution and a modern graphics pipeline.working★ 3
xwaCA static recompilation of Star Wars: X-Wing Alliance (1999) by Totally Games / LucasArts, targeting modern Windows with native x86 execution and a modern graphics pipeline.working★ 3
heavymetalCA static recompilation of Heavy Metal: FAKK2 (2000) targeting modern Windows 11 x86-64.wip★ 3
ctxblaC++A static recompilation of Crazy Taxi (Xbox 360 / XBLA, 2010) to native x86-64 PC using XenonRecomp and the ReXGlue SDK.wip★ 3
sfrushJavaScriptA static recompilation of San Francisco Rush: Extreme Racing (N64) for PC.wip★ 3
RampageCA PC port of Rampage World Tour (N64, 1997) and Rampage 2: Universal Tour (N64, 1999) using static recompilation via N64Recomp.working★ 3
LinksAwakeningCA static recompilation of The Legend of Zelda: Link's Awakening DX (Game Boy Color) into a native Windows application.wip★ 3
YodaStoriesNGC#A modern reimplementation of Star Wars: Yoda Stories (1997) built with C# and SDL2.wip★ 3
shufflepuck-cafeCStatic recompilation of Shufflepuck Cafe (Broderbund, 1988): the copy-protected 68k Mac binary reverse-engineered, unpacked byte-exact, and lifted to native C. Runs through a Toolbox HAL over SDL2.working★ 2
mkaC++Mario Kart Arcade GP β Static Recompilationwip★ 2
mkCStatic recompilation of Super Mario Kart (SNES, 1992) from WDC 65C816 assembly to native C code, playable on modern hardware via SDL2.working★ 2
gtaCStatic recompilation of the original Grand Theft Auto (1997), GTA London 1969/1961, and Grand Theft Auto 2 (1999) for modern Windows (x86-64)wip★ 2
civCA static recompilation of Sid Meier's Civilization (1991) for modern Windowsworking★ 2
sofCSoldier of Fortune: Static Recompilationwip★ 2
encartaCA project to statically recompile Microsoft Encarta 97 Encyclopedia (English, 2-CD edition) into modern, natively-running code for Windows 10/11+.wip★ 2
newtris-newton-recompCStatic recompilation of Newtris (Apple Newton, 1993) - the first title on newtonrecompworking★ 1
luminesC++Lumines Live! (XBLA) static recompilation via ReXGlue SDK v0.8.0working★ 1
blockdude-ti-recompCBlock Dude (TI-83) statically recompiled to native C, on the tirecomp toolkitworking★ 1
crystalmines2-lynx-recompCStatic recompilation of Crystal Mines II (Atari Lynx) - the second game on the lynxrecomp toolkit.working★ 1
fury3CStatic recompilation of Fury3 (1995), Microsoft's Win95 voxel flight shooter, into native C. Part of the pcrecomp family.working★ 1
oracle-recompiledCMakeStatic recompilation of The Legend of Zelda: Oracle of Ages & Oracle of Seasons β native Windows builds via gb-recompiled. WIP.wip★ 1
pokemon-silverCStatic recompilation of Pokemon Silver (Game Boy Color, 1999/2000) into native code via gb-recompiled. Sibling of sp00nznet/pokemon-gold and sp00nznet/pokemon-crystal.wip★ 1
pokemon-goldCStatic recompilation of Pokemon Gold (Game Boy Color, 1999) into native code via gb-recompiled. Gen 2 MBC3+RTC work-in-progress.wip★ 1
TachyonKotlinFork of Project Wormhole, a clean-sheet FTL: Faster Than Light engine in Kotlin/LWJGL, adding eight player co-op multiplayer and an in-game developer menu. Loads assets from a retail copy of FTL.wip★ 1
linksawakening-portableCLink's Awakening DX statically recompiled to native C and ported to PlayStation 4, PlayStation 3, and Nintendo 3DS. No ROM included.wip★ 1
lttp-recompiledStatic recompilation of The Legend of Zelda: A Link to the Past & Four Swords (GBA, 2002) to native Windows. Driving development of gbarecomp.wip★ 1
vb-mariotennisCStatic recompilation of Mario's Tennis (Virtual Boy)wip★ 1
skifreeCThe yeti is back. And this time, he compiles on everything.wip★ 1
marioismissingCStatic recompilation of Mario is Missing! (SNES, 1993) from WDC 65C816 assembly to native C code, playable on modern hardware via SDL2.working★ 1
neodriftoutCA native PC port of Neo Drift Out (1996) via static recompilation of the original Neo Geo 68000 code.wip★ 1