sp00.nz

Projects

Recompiled games, the toolkits behind them, the infrastructure and desktop software that has nothing to do with either, and a handful of sites I run. Everything on this page is open — source, builds and releases on GitHub.
TOOLKITS 18 toolchains & runtimes
ps3recomp The Simpsons Arcade Game, Stage 1 C Static recompilation runtime libraries for PlayStation 3 titles. working ★ 449
xboxrecomp C Turn any Xbox game binary into a native Windows executable. No emulation. No interpreter. Just raw, recompiled C. working ★ 221
pcrecomp Python The unified toolbox for tearing apart old PC software and putting it back together, better. working ★ 61
360tools Python Everything you need to statically recompile Xbox 360 games to native PC executables. wip ★ 47
snesrecomp C Drop-in SNES hardware for your static recompilation project. working ★ 18
psprecomp C A static-recompilation toolkit for PlayStation Portable games -- Allegrex MIPS to native C wip ★ 14
recompclass Python Static Recompilation: From Theory to Practice working ★ 11
neogeorecomp Metal Slug gameplay, rendered by the recompiled C C A static recompilation runtime for SNK Neo Geo MVS/AES games. working ★ 10
gbarecomp Advance Wars: title, Nell's welcome, the Field Training briefing and the first battle map C A static recompilation toolkit for Game Boy Advance ROMs. working ★ 10
gb-recompiled C++ This is a fork of arcanite24/gb-recompiled. The upstream project provides the static recompiler and base runtime. This fork extends the runtime with bug fixes and new features. wip ★ 9
dcrecomp C Dreamcast/Naomi static recompilation framework (SH-4 to C) working ★ 7
gcrecomp C++ gcrecomp β€” GameCube Static Recompilation Toolkit working ★ 7
MidwayRecomp C++ MIPS-IV static recompiler for Midway Seattle/Vegas arcade hardware (CarnEvil, Blitz, California Speed, etc). Fork of N64Recomp with R5000 extensions. working ★ 4
genrecomp Pigskin Footbrawl in game C An open toolkit for statically recompiling Sega Genesis / Mega Drive (M68K) games to native x86-64. working ★ 4
3dsnes Super Mario World C A free, open-source 3D voxel renderer for SNES games. working ★ 3
macrecomp The Electronic Whole Earth Catalog's WHOLE SYSTEMS card, drawn by HyperCard 1.2.2 recompiled to C C Static-recompilation toolkit for classic 68k Macintosh apps: extract resources, statically unpack copy protection, disassemble & lift 68k -> C, and a QuickDraw/Toolbox HAL over SDL2. working ★ 2
vbrecomp Mario Kart: Virtual Cup C++ Libraries for static recompilation of Virtual Boy games working ★ 2
xlive Dashboard Go A lightweight relay server that stands in for Xbox Live session management in static-recompiled Xbox 360 titles. experimental ★ 2
SOFTWARE 25 tools & apps

Infrastructure, storage, recovery and desktop software — the other half of the day job, and nothing to do with games. Dated by last commit rather than stars.

pstfree pstfree Rust Read, export and repair Outlook PST/OST files on Windows. No Outlook, no licence, no fake progress bar. working oct 2026
vncfree Rust A free VNC client and server for Windows. No subscription, no telemetry, no installer. working oct 2026
connectty Connectty SSH Terminal TypeScript Powerful SSH & RDP connection manager for teams and individuals working sep 2026
bulkhead The bulkhead window Rust Free, open block-level backup and recovery for Windows: VHDX imaging via VSS, partition move and table rebuild, undelete and carve, ext2/3/4 + XFS + HFS+ reading, and certified secure erase. working sep 2026
futureburn futureburn main window C# Free, open-source CD/DVD burner for Windows 11. CLI + GUI. MIT licensed, no spyware, no nag screens, no installers. working sep 2026
mantis Mantis in action JavaScript Your own AI coding assistant. Local or cloud. No limits. wip aug 2026
treble Home TypeScript 🎡 Treble β€” a warm cross-platform music client (Win32 / Linux / Android). A nice interface on a lot of work others built. wip aug 2026
bothy Overview Python Multi-provider infrastructure deployment console β€” web, native Windows client and CLI over one data layer wip aug 2026
pxbake the pxbake window Python Bake PXVIRT (Proxmox VE for ARM) into a Raspberry Pi SD card. Download, flash, and configure in one pass - Python + Tk, ships as a Windows exe. wip aug 2026
mirage mirage Rust mIRC-compatible IRC client with a faithful mSL scripting engine wip aug 2026
StorageMover TypeScript Enterprise storage migration tool for Dell EMC Isilon, PowerScale, PowerStore, and Windows File Servers wip jul 2026
Packrat Packrat command-line demo Python Resurrecting Raccoon - Google Play desktop APK downloader (fork of onyxbits/Raccoon) wip jun 2026
GuacTheRipper GuacTheRipper cracking a ZIP via Chipotle Python ZipRipper's soul, Chipotle's compute. The world's first burrito-accelerated password cracker. The GPU is a Chipotle. (parody/educational) wip jun 2026
nedflix Home C Media streaming server and media streaming client wip jun 2026
domshot domshot driving the example app's command palette JavaScript Scripted, fake-data screenshots of real web UIs in headless Electron β€” no live backend, no manual clicking. wip jun 2026
ia-archive-downloader ia-archive-downloader demo Python Parallel, resumable, md5-verified bulk downloader for large archive.org collections wip jun 2026
termshot termshot demo Python Render fake-but-faithful terminal screenshots and demo GIFs with Pillow β€” no recorder, no TTY wip jun 2026
partrevive partrevive verify demo Python Automated lost-partition-table recovery β€” scan, verify read-only, rebuild GPT or MBR. A more automated TestDisk. wip jun 2026
fsvng fsvng in action C fsvng is a from-scratch C++17 rewrite of fsv, the legendary 1999 3D file system visualizer. It turns your directory listings into navigable 3D landscapes. wip jun 2026
radioshark Radio tab Python Modern software (CLI + Tkinter GUI) reviving the Griffin radioSHARK USB AM/FM radio: tune, record, schedule, timeshift, stream, scan, song-ID, and live transcription. wip jun 2026
opsview opsview overview Python Fleet observability for vCenter estates and standalone Linux hosts β€” SSH probes, web UI, topology analysis, and OliveTin actions. wip may 2026
pwnbox Python PPPwn appliance for Proxmox LXC with a web UI wip may 2026
whatdoesthisboxdo Python System Analysis tool experimental jan 2026
octopus Go Enterprise VM migration & disaster recovery platform experimental jan 2026
Muse Python Monitor health metrics and scan for malware across your infrastructure experimental jan 2026
RECOMPILATIONS 78 titles

Games built for hardware that no longer exists, lifted to C and compiled back down to native executables. My own games are on the games page instead.

burnout3 Two-player split-screen race, both cars off the line C A project to statically recompile the original Xbox version of Burnout 3: Takedown (2004, Criterion Games / EA) into a native Windows 11 x86-64 executable. working ★ 117
redalert2-recomp Main menu C Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp. working ★ 35
reo RE Outbreak Title Screen C++ A static recompilation of Resident Evil Outbreak for modern Windows. working ★ 25
xboxdashboard C The first-ever native PC port of the original Xbox Dashboard (build 3944) β€” static recompilation of xboxdash.xbe (x86 β†’ C) on the xboxrecomp toolkit, with a D3D8β†’D3D11 backend. working ★ 17
ww Wind Waker island geometry rendered natively through gcrecomp C++ A static recompilation of a GameCube game to native PC. working ★ 15
model3recomp The Lost World on model3recomp C Sega Model 3 hardware runtime and PowerPC 603e static recompiler. Link a recompiled Model 3 game against native C hardware - no emulator, no interpreter. working ★ 14
flow flOw running natively on Windows β€” Level 3 C++ The first native PC port of thatgamecompany's flOw, rebuilt from the PS3 binary through static recompilation. working ★ 14
saintsrow Saints Row Logo Screen C++ Saints Row (Xbox 360, 2006) - Static Recompilation wip ★ 13
bw Land 1 from the native level loader C++ Black & White β€” Static Recompilation Project working ★ 11
vig8 Gameplay - Oil Fields C++ A static recompilation of Vigilante 8 Arcade (Xbox 360 / XBLA) to native x86-64 PC. working ★ 11
simpsonsarcade-ps3 The Simpsons Arcade Game running natively C Static recompilation of The Simpsons Arcade Game (PS3/PSN) to native PC via ps3recomp. Sibling of the playable 360 port. working ★ 9
linksawakening-portable 3DS title C Link's Awakening DX statically recompiled to native C and ported to PlayStation 4, PlayStation 3, and Nintendo 3DS. No ROM included. wip ★ 9
gta The Grand Theft Auto title screen, rendered by the recompiled executable C Static recompilation of the original Grand Theft Auto (1997), GTA London 1969/1961, and Grand Theft Auto 2 (1999) for modern Windows (x86-64) working ★ 9
simpsonsarcade Main Menu C++ A static recompilation of The Simpsons Arcade (Xbox 360 / XBLA) to native x86-64 PC using XenonRecomp. working ★ 9
twistedmetal C++ Static recompilation of Twisted Metal (2012, Eat Sleep Play, PS3) to a native Windows executable via ps3recomp. Bring your own disc; no game files included. working ★ 8
model2recomp Virtua Cop attract mode C A Sega Model 2 hardware runtime for statically recompiled games: geometry engine, rasterizer, tilemaps and TGP coprocessor. working ★ 8
tokyojungle Tokyo Jungle running natively β€” the title screen, rendered by the recompiled game C++ Tokyo Jungle Recompiled working ★ 8
heavymetal C A static recompilation of Heavy Metal: FAKK2 (2000) targeting modern Windows 11 x86-64. working ★ 8
encarta Encarta 97 running as recompiled code C A project to statically recompile Microsoft Encarta 97 Encyclopedia (English, 2-CD edition) into modern, natively-running code for Windows 10/11+. working ★ 8
shadowofthecolossus CMake Static recompilation of Shadow of the Colossus (PS3, NPUA-80677) into a native PC executable, built on ps3recomp working ★ 7
racer C++ Star Wars Episode I: Racer - N64 Static Recompilation working ★ 7
diddykongracing Diddy Flyby with N64 Logo C Static recompilation of Diddy Kong Racing (N64, US v1.1) for Windows 11 using N64Recomp. working ★ 7
YodaStoriesNG the X-Wing crossing the title screen C# A modern reimplementation of Star Wars: Yoda Stories (1997) built with C# and SDL2. working ★ 7
crimsonskies C A static recompilation of Crimson Skies (2000) by Zipper Interactive / Microsoft, targeting modern Windows with native x86 execution and a modern graphics pipeline. working ★ 6
wreckless C Wreckless: The Yakuza Missions - Static Recompilation working ★ 6
crazytaxi Python A static recompilation of Crazy Taxi (Sega, 1999) from the original Dreamcast SH-4 binary to native x86-64 C code. working ★ 6
kotor-recomp KotOR main menu, recompiled C Static recompilation of Star Wars: Knights of the Old Republic (PC) to native C, on pcrecomp - fixing the engine's modern-PC problems in its own code working ★ 5
mtm intro C Static recompilation of Monster Truck Madness 1 and 2 (1996/1998, Terminal Reality/Microsoft), both Win32. Reconnaissance stage. Built on pcrecomp. Bring your own copy; no game files included. working ★ 5
GT5P C++ Gran Turismo 5 Prologue (PS3) static recompilation to native x86-64, built with ps3recomp working ★ 5
xwa Campaign: Azzameen station C A static recompilation of Star Wars: X-Wing Alliance (1999) by Totally Games / LucasArts, targeting modern Windows with native x86 execution and a modern graphics pipeline. working ★ 5
pokemon Red title screen Python Generation I PokΓ©mon (Red/Blue/Yellow) statically recompiled to native C β€” no emulator at runtime. Plus a headless build and an RL-bot integration that plays and differentially tests the recompiled engine. wip ★ 5
LinksAwakening Title C A static recompilation of The Legend of Zelda: Link's Awakening DX (Game Boy Color) into a native Windows application. working ★ 5
shufflepuck-cafe A serve and a return against Skip Feeney, recorded headless PowerShell Static recompilation of Shufflepuck Cafe (Broderbund, 1988): the copy-protected 68k Mac binary reverse-engineered, unpacked byte-exact, and lifted to native C. Runs through a Toolbox HAL over SDL2. working ★ 4
sf2 C The legendary 1991 arcade fighter, lifted from the CPS1 board and rebuilt as a native PC executable. working ★ 4
extremeg C++ A static recompilation of Extreme-G (Nintendo 64, 1998) working ★ 4
gh2 Main Menu Python A native Windows 11 static recompilation of Guitar Hero II for Xbox 360. working ★ 4
sof NYC1 - Rooftop warehouse area C Soldier of Fortune: Static Recompilation working ★ 4
sfrush JavaScript A static recompilation of San Francisco Rush: Extreme Racing (N64) for PC. working ★ 4
Rampage Title screen C A PC port of Rampage World Tour (N64, 1997) and Rampage 2: Universal Tour (N64, 1999) using static recompilation via N64Recomp. working ★ 4
bw2 Static recompilation of Black & White 2 (2005, Lionhead Studios), a Win32 C++ game. Reconnaissance stage. Built on pcrecomp. Bring your own copy; no game files included. working ★ 3
hl2-recomp Half-Life 2 (Xbox) recompiled, at its own main menu C Static recompilation of Half-Life 2 (Xbox, 2005) to native Windows via xboxrecomp working ★ 3
youdontknowjack You Don't Know Jack running as a native Windows executable β€” the Scaleform/CRIWARE/FMOD attract screen C++ Static recompilation of You Don't Know Jack (PS3, BLUS30569) to native PC via ps3recomp working ★ 3
pokemon-crystal Title screen C Static recompilation of Pokemon Crystal (Game Boy Color, 2000/2001) into native code via gb-recompiled. Sibling of sp00nznet/pokemon-gold; same MBC3+RTC infrastructure. working ★ 3
virtuacop Virtua Cop's attract demo running natively Python Static recompilation of Sega's Virtua Cop (Model 2). The lifter ships; you supply the ROM dump. working ★ 3
luigismansion C++ Luigi's Mansion - Static Recompilation working ★ 3
mariopaint title C A native PC port of Mario Paint (SNES, 1992) via static recompilation. working ★ 3
mk Title Screen C Static recompilation of Super Mario Kart (SNES, 1992) from WDC 65C816 assembly to native C code, playable on modern hardware via SDL2. working ★ 3
ctxbla Gameplay - cruising for fares Python A static recompilation of Crazy Taxi (Xbox 360 / XBLA, 2010) to native x86-64 PC using XenonRecomp and the ReXGlue SDK. working ★ 3
civ Civilization title screen running natively via static recompilation C A static recompilation of Sid Meier's Civilization (1991) for modern Windows working ★ 3
tiberiansun-recomp Presenter C Static recompilation of Command & Conquer: Tiberian Sun and Firestorm working ★ 2
crazytaxi-ps3 Crazy Taxi attract demo running natively CMake Crazy Taxi (PS3/PSN, NPUB30242) statically recompiled to native Windows with ps3recomp. Boots to the title and attract demo. working ★ 2
trespasser Python Static recompilation of Jurassic Park: Trespasser (1998, DreamWorks Interactive) from its retail Win32 binary to native C. Built on pcrecomp. Bring your own disc; no game files included. working ★ 2
rol Python Static recompilation of Rise of Nations: Rise of Legends (2006) - the Big Huge Games rts2 engine lifted to native C. Bring your own disc; no game files included. working ★ 2
twistedmetal-psn running C Static recompilation of the PS3 firmware's PS1 emulator (ps1_netemu) to run Twisted Metal PSOne Classic natively working ★ 2
simpsonshnr The PS3 build reaching the front end under RPCS3 C++ The Simpsons: Hit & Run - PS3 port (source only) working ★ 2
fury3 Title screen C Static recompilation of Fury3 (1995), Microsoft's Win95 voxel flight shooter, into native C. Part of the pcrecomp family. working ★ 2
oracle-recompiled Ages gameplay CMake Static recompilation of The Legend of Zelda: Oracle of Ages & Oracle of Seasons β€” native Windows builds via gb-recompiled. WIP. working ★ 2
Tachyon Co-op host view Kotlin Fork of Project Wormhole, a clean-sheet FTL: Faster Than Light engine in Kotlin/LWJGL, adding eight player co-op multiplayer and an in-game developer menu. Loads assets from a retail copy of FTL. working ★ 2
la3d Forest C++ Converts the Link's Awakening DX static recompilation into a real-time 3D voxel diorama, inspired by 3dSen and 3dsnes. experimental ★ 2
mka C++ Mario Kart Arcade GP β€” Static Recompilation working ★ 2
skifree SkiFree: Reborn C The yeti is back. And this time, he compiles on everything. working ★ 2
neodriftout MVS eyecatcher PowerShell A native PC port of Neo Drift Out (1996) via static recompilation of the original Neo Geo 68000 code. working ★ 2
advancewars Title screen, Nell's welcome, the Field Training briefing and the first battle map PowerShell The greatest GBA strategy game, liberated from its hardware prison. working ★ 2
stuntrace C Stunt Race FX β€” Static Recompilation working ★ 2
turok Turok Logo Loading Screen C++ Turok (Xbox 360) - Static Recompilation working ★ 2
comixzone Comix Zone Start Screen C++ Comix Zone XBLA - Static Recompilation working ★ 2
opennote Rich text editing C A tabbed Windows editor with a local SQLite note store. Native C and Win32 β€” no subscription, no account, no telemetry. working ★ 2
empire Title Screen D A classic turn-based strategy wargame originally written by Walter Bright in 1978, ported to modern platforms. experimental ★ 2
retroracer C Dreamcast racing game experimental ★ 2
themepark-recomp Title C Static recompilation of Bullfrog's Theme Park (DOS, 1994) to native Windows with pcrecomp. Bring your own GOG copy. working ★ 1
blakestone Aliens of Gold running as recompiled native code: Blake walks the Star Institute and trades fire with a Sector Patrol guard C Blake Stone: Aliens of Gold + Planet Strike, statically recompiled from the DOS executables to native Windows (pcrecomp). Bring your own game files. working ★ 1
virtualspringfield Town Square, recompiled: Troy McClure's welcome, the Really Virtual Viewthingy around it C Static recompilation of The Simpsons: Virtual Springfield (1997) to native C, on the pcrecomp toolkit. Bring your own copy; no game files or generated source in the repo. working ★ 1
urbanpirate Smooth movement on Sheep Island, then the Cheats menu: +$500 PowerShell Urban Pirate (2016) statically recompiled to native C with gmrecomp, plus a dev/cheat menu working ★ 1
bunghole Hole 1, recompiled: Beavis lines up a putt and the ball rolls past the TV C Static recompilation of MTV's Beavis and Butt-Head: Bunghole in One (1998, Win32) to native C, on the pcrecomp toolchain working ★ 1
tornado Tornado Outbreak running natively on Windows: the tornado tears through the farmers' market C Tornado Outbreak (PS3, BLUS30371) - static recompilation with ps3recomp. In game. working ★ 1
nokia-recomp Python A static recompiler for classic Nokia DCT4 phone firmware β€” turn an early-2000s ARM7 MCU image into a native, runnable executable. First target: the Nokia 6100. working ★ 1
lostworld Stage one's boss: the T-Rex charges the truck, in the recompiled build C The Lost World: Jurassic Park (Sega Model 3, 1997) statically recompiled. Game bring-up on top of the model3recomp board runtime. working ★ 1
mariokartdx-systemes3-recomp Mario Kart Arcade GP DX, recompiled: the last lap of a race, finishing first C Mario Kart Arcade GP DX (Namco System ES3, 2013), statically recompiled working ★ 1
SITES things I run
whocareswhereittakes.us Random video explorer powered by the Internet Archive up wemust.help Time-sensitive ways to help your community, near you, today up heller.recipes My recipe box β€” a self-hosted Mealie instance up connectty.app Home of connectty, the SSH & RDP connection manager up ourplaceof.rest A retro 90s-style forum down nothingplanned.today Date planner β€” give it a few places, get an afternoon out together down