sp00.nz

Projects

Recompiled games, the toolkits behind them, and a handful of sites I run. Most of it is on GitHub; packaged game builds are hosted here instead.
TOOLS 29 toolkits & runtimes
ps3recomp C Static recompilation runtime libraries for PlayStation 3 titles. working ★ 259
xboxrecomp C Turn any Xbox game binary into a native Windows executable. No emulation. No interpreter. Just raw, recompiled C. working ★ 40
360tools Python Everything you need to statically recompile Xbox 360 games to native PC executables. working ★ 32
snesrecomp C Drop-in SNES hardware for your static recompilation project. working ★ 12
pcrecomp Python The unified toolbox for tearing apart old PC software and putting it back together, better. working ★ 12
recompclass Python Static Recompilation: From Theory to Practice wip ★ 6
gb-recompiled C++ This is a fork of arcanite24/gb-recompiled. The upstream project provides the static recompiler and base runtime. This fork extends the runtime with bug fixes and new features. working ★ 6
gbarecomp C A static recompilation toolkit for Game Boy Advance ROMs. wip ★ 5
gcrecomp C++ gcrecomp β€” GameCube Static Recompilation Toolkit wip ★ 4
genrecomp C An open toolkit for statically recompiling Sega Genesis / Mega Drive (M68K) games to native x86-64. wip ★ 3
psprecomp C A static-recompilation toolkit for PlayStation Portable games -- Allegrex MIPS to native C working ★ 2
MidwayRecomp C++ MIPS-IV static recompiler for Midway Seattle/Vegas arcade hardware (CarnEvil, Blitz, California Speed, etc). Fork of N64Recomp with R5000 extensions. wip ★ 2
dcrecomp C++ Dreamcast/Naomi static recompilation framework (SH-4 to C) wip ★ 2
neogeorecomp C A static recompilation runtime for SNK Neo Geo MVS/AES games. wip ★ 2
xlive Go A lightweight relay server that stands in for Xbox Live session management in static-recompiled Xbox 360 titles. wip ★ 2
macrecomp C Static-recompilation toolkit for classic 68k Macintosh apps: extract resources, statically unpack copy protection, disassemble & lift 68k -> C, and a QuickDraw/Toolbox HAL over SDL2. working ★ 1
Packrat Python Resurrecting Raccoon - Google Play desktop APK downloader (fork of onyxbits/Raccoon) working ★ 1
GuacTheRipper Python ZipRipper's soul, Chipotle's compute. The world's first burrito-accelerated password cracker. The GPU is a Chipotle. (parody/educational) working ★ 1
treble TypeScript 🎡 Treble β€” a warm cross-platform music client (Win32 / Linux / Android). A nice interface on a lot of work others built. working ★ 1
pacrecomp C Static-recompilation toolkit for the Namco Pac-Man arcade board (Z80) - turns its ROM into native C working ★ 1
zxrecomp C Static-recompilation toolkit for ZX Spectrum (Z80) games - turns a .z80 snapshot into native C working ★ 1
ia-archive-downloader Python Parallel, resumable, md5-verified bulk downloader for large archive.org collections working ★ 1
lynxrecomp C Static-recompilation toolkit for Atari Lynx games (WDC 65SC02 -> native C). The first Lynx recompiler. working ★ 1
futureburn C# Free, open-source CD/DVD burner for Windows 11. CLI + GUI. MIT licensed, no spyware, no nag screens, no installers. working ★ 1
vbrecomp C Libraries for static recompilation of Virtual Boy games wip ★ 1
3dsnes C A free, open-source 3D voxel renderer for SNES games. wip ★ 1
hlmapgen JavaScript Procedural map generator for Half-Life and Half-Life 2 engines. wip ★ 1
connectty TypeScript Powerful SSH & RDP connection manager for teams and individuals working ★ 1
nedflix C Media streaming server and media streaming client working ★ 1
GAMES 60 titles
burnout3 C A project to statically recompile the original Xbox version of Burnout 3: Takedown (2004, Criterion Games / EA) into a native Windows 11 x86-64 executable. working ★ 46
reo C++ A static recompilation of Resident Evil Outbreak for modern Windows. working ★ 11
flow C The first native PC port of thatgamecompany's flOw, rebuilt from the PS3 binary through static recompilation. working ★ 10
saintsrow C++ Saints Row (Xbox 360, 2006) - Static Recompilation wip ★ 9
diddykongracing C Static recompilation of Diddy Kong Racing (N64, US v1.1) for Windows 11 using N64Recomp. wip ★ 8
ww C++ A static recompilation of a GameCube game to native PC. wip ★ 7
vig8 C++ A static recompilation of Vigilante 8 Arcade (Xbox 360 / XBLA) to native x86-64 PC. wip ★ 7
xboxdashboard C The first-ever native PC port of the original Xbox Dashboard (build 3944) β€” static recompilation of xboxdash.xbe (x86 β†’ C) on the xboxrecomp toolkit, with a D3D8β†’D3D11 backend. wip ★ 6
bw C Black & White β€” Static Recompilation Project wip ★ 5
simpsonsarcade C++ A static recompilation of The Simpsons Arcade (Xbox 360 / XBLA) to native x86-64 PC using XenonRecomp. wip ★ 5
simpsonsarcade-ps3 C Static recompilation of The Simpsons Arcade Game (PS3/PSN) to native PC via ps3recomp. Sibling of the playable 360 port. working ★ 4
extremeg C++ A static recompilation of Extreme-G (Nintendo 64, 1998) wip ★ 4
gh2 Python A native Windows 11 static recompilation of Guitar Hero II for Xbox 360. wip ★ 4
crazytaxi C A static recompilation of Crazy Taxi (Sega, 1999) from the original Dreamcast SH-4 binary to native x86-64 C code. wip ★ 4
youdontknowjack C++ Static recompilation of You Don't Know Jack (PS3, BLUS30569) to native PC via ps3recomp working ★ 3
pokemon-crystal C Static recompilation of Pokemon Crystal (Game Boy Color, 2000/2001) into native code via gb-recompiled. Sibling of sp00nznet/pokemon-gold; same MBC3+RTC infrastructure. wip ★ 3
crimsonskies C A static recompilation of Crimson Skies (2000) by Zipper Interactive / Microsoft, targeting modern Windows with native x86 execution and a modern graphics pipeline. working ★ 3
racer C++ Star Wars Episode I: Racer - N64 Static Recompilation wip ★ 3
xwa C A static recompilation of Star Wars: X-Wing Alliance (1999) by Totally Games / LucasArts, targeting modern Windows with native x86 execution and a modern graphics pipeline. working ★ 3
heavymetal C A static recompilation of Heavy Metal: FAKK2 (2000) targeting modern Windows 11 x86-64. wip ★ 3
ctxbla C++ A static recompilation of Crazy Taxi (Xbox 360 / XBLA, 2010) to native x86-64 PC using XenonRecomp and the ReXGlue SDK. wip ★ 3
sfrush JavaScript A static recompilation of San Francisco Rush: Extreme Racing (N64) for PC. wip ★ 3
Rampage C A PC port of Rampage World Tour (N64, 1997) and Rampage 2: Universal Tour (N64, 1999) using static recompilation via N64Recomp. working ★ 3
LinksAwakening C A static recompilation of The Legend of Zelda: Link's Awakening DX (Game Boy Color) into a native Windows application. wip ★ 3
YodaStoriesNG C# A modern reimplementation of Star Wars: Yoda Stories (1997) built with C# and SDL2. wip ★ 3
shufflepuck-cafe C Static recompilation of Shufflepuck Cafe (Broderbund, 1988): the copy-protected 68k Mac binary reverse-engineered, unpacked byte-exact, and lifted to native C. Runs through a Toolbox HAL over SDL2. working ★ 2
mka C++ Mario Kart Arcade GP β€” Static Recompilation wip ★ 2
tokyojungle Python Tokyo Jungle Recompiled wip ★ 2
mariopaint C A native PC port of Mario Paint (SNES, 1992) via static recompilation. wip ★ 2
wreckless C Wreckless: The Yakuza Missions - Static Recompilation wip ★ 2
turok C++ Turok (Xbox 360) - Static Recompilation wip ★ 2
mk C Static recompilation of Super Mario Kart (SNES, 1992) from WDC 65C816 assembly to native C code, playable on modern hardware via SDL2. working ★ 2
gta C Static recompilation of the original Grand Theft Auto (1997), GTA London 1969/1961, and Grand Theft Auto 2 (1999) for modern Windows (x86-64) wip ★ 2
civ C A static recompilation of Sid Meier's Civilization (1991) for modern Windows working ★ 2
sof C Soldier of Fortune: Static Recompilation wip ★ 2
encarta C A project to statically recompile Microsoft Encarta 97 Encyclopedia (English, 2-CD edition) into modern, natively-running code for Windows 10/11+. wip ★ 2
pokemon Python Generation I PokΓ©mon (Red/Blue/Yellow) statically recompiled to native C β€” no emulator at runtime. Plus a headless build and an RL-bot integration that plays and differentially tests the recompiled engine. working ★ 2
newtris-newton-recomp C Static recompilation of Newtris (Apple Newton, 1993) - the first title on newtonrecomp working ★ 1
lumines C++ Lumines Live! (XBLA) static recompilation via ReXGlue SDK v0.8.0 working ★ 1
blockdude-ti-recomp C Block Dude (TI-83) statically recompiled to native C, on the tirecomp toolkit working ★ 1
crystalmines2-lynx-recomp C Static recompilation of Crystal Mines II (Atari Lynx) - the second game on the lynxrecomp toolkit. working ★ 1
fury3 C Static recompilation of Fury3 (1995), Microsoft's Win95 voxel flight shooter, into native C. Part of the pcrecomp family. working ★ 1
oracle-recompiled CMake Static recompilation of The Legend of Zelda: Oracle of Ages & Oracle of Seasons β€” native Windows builds via gb-recompiled. WIP. wip ★ 1
pokemon-silver C Static recompilation of Pokemon Silver (Game Boy Color, 1999/2000) into native code via gb-recompiled. Sibling of sp00nznet/pokemon-gold and sp00nznet/pokemon-crystal. wip ★ 1
pokemon-gold C Static recompilation of Pokemon Gold (Game Boy Color, 1999) into native code via gb-recompiled. Gen 2 MBC3+RTC work-in-progress. wip ★ 1
Tachyon Kotlin Fork of Project Wormhole, a clean-sheet FTL: Faster Than Light engine in Kotlin/LWJGL, adding eight player co-op multiplayer and an in-game developer menu. Loads assets from a retail copy of FTL. wip ★ 1
linksawakening-portable C Link's Awakening DX statically recompiled to native C and ported to PlayStation 4, PlayStation 3, and Nintendo 3DS. No ROM included. wip ★ 1
lttp-recompiled Static recompilation of The Legend of Zelda: A Link to the Past & Four Swords (GBA, 2002) to native Windows. Driving development of gbarecomp. wip ★ 1
vb-mariotennis C Static recompilation of Mario's Tennis (Virtual Boy) wip ★ 1
skifree C The yeti is back. And this time, he compiles on everything. wip ★ 1
marioismissing C Static recompilation of Mario is Missing! (SNES, 1993) from WDC 65C816 assembly to native C code, playable on modern hardware via SDL2. working ★ 1
neodriftout C A native PC port of Neo Drift Out (1996) via static recompilation of the original Neo Geo 68000 code. wip ★ 1
luigismansion C++ Luigi's Mansion - Static Recompilation wip ★ 1
advancewars Shell The greatest GBA strategy game, liberated from its hardware prison. wip ★ 1
la-mp C++ 4-player cooperative multiplayer for the Link's Awakening DX static recompilation. wip ★ 1
stuntrace C Stunt Race FX β€” Static Recompilation working ★ 1
gunman C A static recompilation project for Gunman Chronicles (2000) wip ★ 1
OpenSaints C++ A clean-room reimplementation of the Saints Row 2 engine for modern systems. wip ★ 1
mcgoldng C++ A modern, open-source reimplementation of MechCommander Gold (1998) wip ★ 1
empire D A classic turn-based strategy wargame originally written by Walter Bright in 1978, ported to modern platforms. wip ★ 1
SITES things I run
whocareswhereittakes.us Random video explorer powered by the Internet Archive up wemust.help Time-sensitive ways to help your community, near you, today up heller.recipes My recipe box β€” a self-hosted Mealie instance up ourplaceof.rest A retro 90s-style forum up nothingplanned.today Date planner β€” give it a few places, get an afternoon out together down