C
An open toolkit for statically recompiling Sega Genesis / Mega Drive (M68K) games to native x86-64.
working
★ 4
C
Static-recompilation toolkit for classic 68k Macintosh apps: extract resources, statically unpack copy protection, disassemble & lift 68k -> C, and a QuickDraw/Toolbox HAL over SDL2.
working
★ 2
Go
A lightweight relay server that stands in for Xbox Live session management in static-recompiled Xbox 360 titles.
experimental
★ 2
Infrastructure, storage, recovery and desktop software — the other half of the day job, and nothing to do with games. Dated by last commit rather than stars.
Rust
Read, export and repair Outlook PST/OST files on Windows. No Outlook, no licence, no fake progress bar.
working
oct 2026
TypeScript
Powerful SSH & RDP connection manager for teams and individuals
working
sep 2026
Rust
Free, open block-level backup and recovery for Windows: VHDX imaging via VSS, partition move and table rebuild, undelete and carve, ext2/3/4 + XFS + HFS+ reading, and certified secure erase.
working
sep 2026
C#
Free, open-source CD/DVD burner for Windows 11. CLI + GUI. MIT licensed, no spyware, no nag screens, no installers.
working
sep 2026
TypeScript
π΅ Treble β a warm cross-platform music client (Win32 / Linux / Android). A nice interface on a lot of work others built.
wip
aug 2026
Python
Multi-provider infrastructure deployment console β web, native Windows client and CLI over one data layer
wip
aug 2026
Python
Bake PXVIRT (Proxmox VE for ARM) into a Raspberry Pi SD card. Download, flash, and configure in one pass - Python + Tk, ships as a Windows exe.
wip
aug 2026
Python
Resurrecting Raccoon - Google Play desktop APK downloader (fork of onyxbits/Raccoon)
wip
jun 2026
Python
ZipRipper's soul, Chipotle's compute. The world's first burrito-accelerated password cracker. The GPU is a Chipotle. (parody/educational)
wip
jun 2026
JavaScript
Scripted, fake-data screenshots of real web UIs in headless Electron β no live backend, no manual clicking.
wip
jun 2026
Python
Parallel, resumable, md5-verified bulk downloader for large archive.org collections
wip
jun 2026
Python
Render fake-but-faithful terminal screenshots and demo GIFs with Pillow β no recorder, no TTY
wip
jun 2026
Python
Automated lost-partition-table recovery β scan, verify read-only, rebuild GPT or MBR. A more automated TestDisk.
wip
jun 2026
C
fsvng is a from-scratch C++17 rewrite of fsv, the legendary 1999 3D file system visualizer. It turns your directory listings into navigable 3D landscapes.
wip
jun 2026
Python
Modern software (CLI + Tkinter GUI) reviving the Griffin radioSHARK USB AM/FM radio: tune, record, schedule, timeshift, stream, scan, song-ID, and live transcription.
wip
jun 2026
Python
Fleet observability for vCenter estates and standalone Linux hosts β SSH probes, web UI, topology analysis, and OliveTin actions.
wip
may 2026
Games built for hardware that no longer exists, lifted to C and compiled back down to native executables. My own games are on the games page instead.
C
A project to statically recompile the original Xbox version of Burnout 3: Takedown (2004, Criterion Games / EA) into a native Windows 11 x86-64 executable.
working
★ 117
C
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.
working
★ 35
C
Sega Model 3 hardware runtime and PowerPC 603e static recompiler. Link a recompiled Model 3 game against native C hardware - no emulator, no interpreter.
working
★ 14
C++
The first native PC port of thatgamecompany's flOw, rebuilt from the PS3 binary through static recompilation.
working
★ 14
C++
A static recompilation of Vigilante 8 Arcade (Xbox 360 / XBLA) to native x86-64 PC.
working
★ 11
C
Static recompilation of The Simpsons Arcade Game (PS3/PSN) to native PC via ps3recomp. Sibling of the playable 360 port.
working
★ 9
C
Link's Awakening DX statically recompiled to native C and ported to PlayStation 4, PlayStation 3, and Nintendo 3DS. No ROM included.
wip
★ 9
C
Static recompilation of the original Grand Theft Auto (1997), GTA London 1969/1961, and Grand Theft Auto 2 (1999) for modern Windows (x86-64)
working
★ 9
C++
A static recompilation of The Simpsons Arcade (Xbox 360 / XBLA) to native x86-64 PC using XenonRecomp.
working
★ 9
C
A Sega Model 2 hardware runtime for statically recompiled games: geometry engine, rasterizer, tilemaps and TGP coprocessor.
working
★ 8
C
A project to statically recompile Microsoft Encarta 97 Encyclopedia (English, 2-CD edition) into modern, natively-running code for Windows 10/11+.
working
★ 8
C
Static recompilation of Diddy Kong Racing (N64, US v1.1) for Windows 11 using N64Recomp.
working
★ 7
C#
A modern reimplementation of Star Wars: Yoda Stories (1997) built with C# and SDL2.
working
★ 7
C
Static recompilation of Star Wars: Knights of the Old Republic (PC) to native C, on pcrecomp - fixing the engine's modern-PC problems in its own code
working
★ 5
C
Static recompilation of Monster Truck Madness 1 and 2 (1996/1998, Terminal Reality/Microsoft), both Win32. Reconnaissance stage. Built on pcrecomp. Bring your own copy; no game files included.
working
★ 5
C
A static recompilation of Star Wars: X-Wing Alliance (1999) by Totally Games / LucasArts, targeting modern Windows with native x86 execution and a modern graphics pipeline.
working
★ 5
Python
Generation I PokΓ©mon (Red/Blue/Yellow) statically recompiled to native C β no emulator at runtime. Plus a headless build and an RL-bot integration that plays and differentially tests the recompiled engine.
wip
★ 5
C
A static recompilation of The Legend of Zelda: Link's Awakening DX (Game Boy Color) into a native Windows application.
working
★ 5
PowerShell
Static recompilation of Shufflepuck Cafe (Broderbund, 1988): the copy-protected 68k Mac binary reverse-engineered, unpacked byte-exact, and lifted to native C. Runs through a Toolbox HAL over SDL2.
working
★ 4
C
A PC port of Rampage World Tour (N64, 1997) and Rampage 2: Universal Tour (N64, 1999) using static recompilation via N64Recomp.
working
★ 4
C
Static recompilation of Half-Life 2 (Xbox, 2005) to native Windows via xboxrecomp
working
★ 3
C++
Static recompilation of You Don't Know Jack (PS3, BLUS30569) to native PC via ps3recomp
working
★ 3
C
Static recompilation of Pokemon Crystal (Game Boy Color, 2000/2001) into native code via gb-recompiled. Sibling of sp00nznet/pokemon-gold; same MBC3+RTC infrastructure.
working
★ 3
Python
Static recompilation of Sega's Virtua Cop (Model 2). The lifter ships; you supply the ROM dump.
working
★ 3
C
Static recompilation of Super Mario Kart (SNES, 1992) from WDC 65C816 assembly to native C code, playable on modern hardware via SDL2.
working
★ 3
Python
A static recompilation of Crazy Taxi (Xbox 360 / XBLA, 2010) to native x86-64 PC using XenonRecomp and the ReXGlue SDK.
working
★ 3
C
Static recompilation of Command & Conquer: Tiberian Sun and Firestorm
working
★ 2
CMake
Crazy Taxi (PS3/PSN, NPUB30242) statically recompiled to native Windows with ps3recomp. Boots to the title and attract demo.
working
★ 2
C
Static recompilation of the PS3 firmware's PS1 emulator (ps1_netemu) to run Twisted Metal PSOne Classic natively
working
★ 2
C
Static recompilation of Fury3 (1995), Microsoft's Win95 voxel flight shooter, into native C. Part of the pcrecomp family.
working
★ 2
CMake
Static recompilation of The Legend of Zelda: Oracle of Ages & Oracle of Seasons β native Windows builds via gb-recompiled. WIP.
working
★ 2
Kotlin
Fork of Project Wormhole, a clean-sheet FTL: Faster Than Light engine in Kotlin/LWJGL, adding eight player co-op multiplayer and an in-game developer menu. Loads assets from a retail copy of FTL.
working
★ 2
C++
Converts the Link's Awakening DX static recompilation into a real-time 3D voxel diorama, inspired by 3dSen and 3dsnes.
experimental
★ 2
PowerShell
A native PC port of Neo Drift Out (1996) via static recompilation of the original Neo Geo 68000 code.
working
★ 2
PowerShell
The greatest GBA strategy game, liberated from its hardware prison.
working
★ 2
C
A tabbed Windows editor with a local SQLite note store. Native C and Win32 β no subscription, no account, no telemetry.
working
★ 2
D
A classic turn-based strategy wargame originally written by Walter Bright in 1978, ported to modern platforms.
experimental
★ 2
C
Static recompilation of Bullfrog's Theme Park (DOS, 1994) to native Windows with pcrecomp. Bring your own GOG copy.
working
★ 1
C
Blake Stone: Aliens of Gold + Planet Strike, statically recompiled from the DOS executables to native Windows (pcrecomp). Bring your own game files.
working
★ 1
C
Static recompilation of The Simpsons: Virtual Springfield (1997) to native C, on the pcrecomp toolkit. Bring your own copy; no game files or generated source in the repo.
working
★ 1
PowerShell
Urban Pirate (2016) statically recompiled to native C with gmrecomp, plus a dev/cheat menu
working
★ 1
C
Static recompilation of MTV's Beavis and Butt-Head: Bunghole in One (1998, Win32) to native C, on the pcrecomp toolchain
working
★ 1
C
Tornado Outbreak (PS3, BLUS30371) - static recompilation with ps3recomp. In game.
working
★ 1
C
The Lost World: Jurassic Park (Sega Model 3, 1997) statically recompiled. Game bring-up on top of the model3recomp board runtime.
working
★ 1
C
Mario Kart Arcade GP DX (Namco System ES3, 2013), statically recompiled
working
★ 1