$ whoami
Hey, I’m Ned Heller (a.k.a. sp00nz) - Systems Engineer in the Bay Area with 15+ years of experience building systems that actually work.
By day I architect cloud infrastructure and wrangle Kubernetes clusters. By night I static recompile console games - turning original Xbox, N64, PS3, SNES, Dreamcast, and Xbox 360 binaries into native PC executables. Burnout 3, Diddy Kong Racing, Black & White, flOw, GTA - if it shipped on a dead platform, I’m probably taking it apart. I build the recompilation toolkits too: ps3recomp, xboxrecomp, snesrecomp, and gcrecomp cover most of the major architectures.
On the infrastructure side I build VM migration tools, multi-cloud deployment platforms, and connection managers. Arctic Code Vault Contributor. Open source advocate. Believer in documentation and clean commits.
When not debugging or building systems, I’m hiking Bay Area trails or testing cookie recipes. A handful of other small sites and side projects live alongside this one - see ls ~/elsewhere below.
Stack: C, C++, Go, Python, TypeScript, Linux, Docker, Kubernetes
$ cat /etc/contact
Email: nedcheller@gmail.com / sp00nz@gmail.com
LinkedIn: linkedin.com/in/ned-heller
GitHub: sp00nznet
Discord: sp00nznet
$ ls -t ~/projects
- burnout3 C Burnout 3: Takedown (Xbox) static recompilation
- diddykongracing C Diddy Kong Racing (N64) static recompilation
- reo C++ Resident Evil Outbreak (PS2) static recompilation
- bw C Black & White static recompilation
- flow C++ flOw (PS3) - first native PC port via static recompilation
- crazytaxi C Crazy Taxi (Dreamcast) static recompilation
- Rampage C Rampage World Tour (N64) static recompilation
- sfrush JavaScript SF Rush: Extreme Racing (N64) static recompilation
- vig8 C++ Vigilante 8 Arcade (Xbox 360) static recompilation
- wreckless C Wreckless: The Yakuza Missions static recompilation
- YodaStoriesNG C# Modern reimplementation of Star Wars: Yoda Stories
- crimsonskies C Crimson Skies (2000) static recompilation
- extremeg C++ Extreme-G (N64) static recompilation
- gta C GTA 1, London, GTA 2 static recompilation
- mk C Super Mario Kart (SNES) static recompilation
- racer C++ Star Wars Episode I: Racer (N64) static recompilation
- simpsonsarcade C++ Simpsons Arcade (Xbox 360) static recompilation
- sof C Soldier of Fortune static recompilation
- turok C++ Turok (Xbox 360) static recompilation
- nedflix C Media streaming server and client
- empire D Empire wargame (1978) ported to modern platforms
$ ls -t ~/tools
- ps3recomp C Static recompilation runtime libraries for PS3 titles
- xboxrecomp C Turn any Xbox game binary into a native Windows exe
- snesrecomp C Drop-in SNES hardware for static recompilation projects
- 360tools Python Xbox 360 static recompilation toolbox
- connectty TypeScript Powerful SSH & RDP connection manager for teams
- gcrecomp C++ GameCube static recompilation toolkit
- genrecomp C Sega Genesis / Mega Drive static recompilation toolkit
- pcrecomp Python PC software static recompilation toolbox
- myhome Python Multi-cloud infrastructure deployment platform
- octopus Go Enterprise VM migration & disaster recovery platform
$ ls ~/elsewhere
A few small sites I host or built that live off this domain:
- heller.recipes cooking Cookie recipes from the kitchen, written for people who actually want to bake them.
- connectty.app tool Free, open-source terminal that unifies SSH, RDP, SFTP, and serial connections with cloud auto-discovery and bulk operations.
- ourplaceof.rest community A quiet corner of the web - 90s-style forum, guestbook, and curated links. No algorithms, no metrics.
- nothingplanned.today tool Drop in the spots you want to hit, get a route back. Or hit "nothing planned?" and let it roll one for you.
- wemust.help community Find local volunteer opportunities and connect with people doing real work in your community.
- whocareswhereittakes.us toy Plays a random video from the Internet Archive and lets you see where it takes you.
$ ls -t /releases
Loading releases...