$ whoami
Hey, I’m Ned Heller (a.k.a. sp00nz) - Systems Engineer in the Bay Area with 15+ years of experience building systems that actually work.
By day I architect cloud infrastructure and wrangle Kubernetes clusters. By night I static recompile console games - turning original Xbox, N64, PS3, SNES, Dreamcast, and Xbox 360 binaries into native PC executables. Burnout 3, Diddy Kong Racing, Black & White, flOw, GTA - if it shipped on a dead platform, I’m probably taking it apart. I build the recompilation toolkits too: ps3recomp, xboxrecomp, snesrecomp, and gcrecomp cover most of the major architectures.
On the infrastructure side I build VM migration tools, multi-cloud deployment platforms, and connection managers. Arctic Code Vault Contributor. Open source advocate. Believer in documentation and clean commits.
When not debugging or building systems, I’m hiking Bay Area trails or perfecting cookie recipes (heller.recipes). A few other things I’ve built: ConnecTTY, a free, open-source terminal that unifies SSH, RDP, SFTP, and serial connections with cloud auto-discovery and bulk operations; wemust.help, a platform connecting people with local volunteer opportunities; and whocareswhereittakes.us, which plays a random video from the Internet Archive and lets you see where it takes you.
Stack: C, C++, Go, Python, TypeScript, Linux, Docker, Kubernetes
$ cat /etc/contact
Email: nedcheller@gmail.com / sp00nz@gmail.com
LinkedIn: linkedin.com/in/ned-heller
GitHub: sp00nznet
Discord: sp00nznet
$ ls -t ~/projects
- burnout3 C Burnout 3: Takedown (Xbox) static recompilation
- diddykongracing C Diddy Kong Racing (N64) static recompilation
- sfrush JavaScript SF Rush: Extreme Racing (N64) static recompilation
- Rampage C Rampage World Tour (N64) static recompilation
- bw C Black & White static recompilation
- vig8 C++ Vigilante 8 Arcade (Xbox 360) static recompilation
- flow C++ flOw (PS3) - first native PC port via static recompilation
- gta C GTA 1, London, GTA 2 static recompilation
- crimsonskies C Crimson Skies (2000) static recompilation
- wreckless C Wreckless: The Yakuza Missions static recompilation
- turok C++ Turok (Xbox 360) static recompilation
- racer C++ Star Wars Episode I: Racer (N64) static recompilation
- extremeg C++ Extreme-G (N64) static recompilation
- sof C Soldier of Fortune static recompilation
- reo C++ Resident Evil Outbreak (PS2) static recompilation
- mk C Super Mario Kart (SNES) static recompilation
- crazytaxi C Crazy Taxi (Dreamcast) static recompilation
- simpsonsarcade C++ Simpsons Arcade (Xbox 360) static recompilation
- YodaStoriesNG C# Modern reimplementation of Star Wars: Yoda Stories
- empire D Empire wargame (1978) ported to modern platforms
- nedflix C Media streaming server and client
$ ls -t ~/tools
- ps3recomp C Static recompilation runtime libraries for PS3 titles
- xboxrecomp C Turn any Xbox game binary into a native Windows exe
- snesrecomp C Drop-in SNES hardware for static recompilation projects
- gcrecomp C++ GameCube static recompilation toolkit
- connectty TypeScript Powerful SSH & RDP connection manager for teams
- genrecomp C Sega Genesis / Mega Drive static recompilation toolkit
- 360tools Python Xbox 360 static recompilation toolbox
- pcrecomp Python PC software static recompilation toolbox
- octopus Go Enterprise VM migration & disaster recovery platform
- myhome Python Multi-cloud infrastructure deployment platform
$ ls -t /releases
Loading releases...